On Greader
Earlier this week, Google made some big changes to their Reader service. They radically altered its look and feel to bring it in line with the New Google Look which debuted on Google Plus; and they also removed entirely all of Reader’s native social features.
My favorite thing about Reader — and not just mine — was always the sharing, following, and commenting functionality. On each item in Reader, there were Star, Like, and Share buttons. Like worked approximately like Google+’s +1 or Facebook’s Like, but Share was a bit different. Sharing a post in Reader pushed it to a public RSS feed of all the items you’d shared. It also enabled comments on the item, when viewed within the Reader interface. Other Reader users could follow you, which meant that the RSS feed of your personal shares would appear along with all the other feeds they subscribed to, and they’d be able to comment on your shares as well.
Because it just pushed them out as RSS, though, you could also grab the URL for the feed of your shared items — as I did to populate the “Recent Google Reader Shared Items” sidebar box on this very blog. Apparently that RSS feed hasn’t been taken down from google.com yet, but Reader no longer allows me to add anything to it.
Instead, among the many mostly terrible design decisions involved in New Reader, Like has been replaced with a +1 button (a reasonable choice), and the Share button is gone.
Clicking the +1 button adds a public +1 to the item, and brings up a popup from which you can choose to also share the item to Google+, restricting it to a particular circle if you wish. If you want to share an item without letting the whole world know you’ve +1′ed it, you have to first select the item in the reading pane, then click the “Share…” button up in the top corner of the universal Google bar (as Shih notes, this is extremely nonintuitive, especially for people who are already Reader users. I think that’s on purpose: Google will let you share things without putting a +1 on them, but they don’t really want you to do that: much better to contribute to their “X people liked this” statistics database).
This means sharing items takes a bunch of clicks instead of just one, and to see others’ shares, and discuss them in comment threads, you now have to leave Reader and switch to G+ (and anyone who doesn’t have or — for example due to Google’s needlessly user-hostile “real name” policies, on which see JWZ — doesn’t want a G+ account is out of luck), where lots of screen space is taken up by stuff that isn’t the shared item or discussion of the shared item, and where there’s no way to see only Reader shared items: you see all the posts from the circle you’re currently viewing, status updates, photos, links, and all.
What Google has done is to kill off a feature that was well-tailored to its purpose and encouraged interoperability by use of internet standards, and replace it with one which is ill-suited to the habits Reader taught its users, and which operates within a more closed Google ecosystem instead of using a standard protocol. And they’ve done so with little warning (only a bit more than a week), and an apparently completely unthinking UI redesign in the name of a foolish consistency. Reader’s form and function used to complement each other, and are now at odds.
Why did they make these changes? The only plausible explanation I can see is that they want to drive more users to Google+, because it’s the identity brokerage at the center of their platform strategy. Google+ requires a public Google Profile; Reader, Docs, Picasa, and perhaps some of their other services (not Gmail yet, but it’s probably only a matter of time) require a Google Profile as well, though it need not be public. But if you use any of those services and join G+, you have to set your profile to public. And G+ requires you to use your “real name,” on penalty of profile suspension (which means losing access to not only G+ but also Reader, Docs, and Picasa). They’ve also rolled out the “+1″ button to Google search results, and as an embeddable web bug like Facebook’s “Like This”. In other words, pushing users to G+ lets them build a more or less comprehensive database of each user’s online behavior, tied to an identity they can reasonably authoritatively assert represents a single real person in the world. Across millions of users, that’s a huge wealth of minable data on browsing habits.
And that’s something of extraordinary value to advertisers. Google, I think, is making maneuvers toward competing with Facebook as the dominant identity broker and supplier of carefully targeted demographic data for ad placement. And, whether because they got spooked by Facebook and slipped up, or for some other reason, they’re doing so in a clumsy way, making bad changes for no obviously good reason, pissing off users, and tipping their hand.
That’s not something I’m eager to be any more a part of than I have to. I’m going to switch away from Reader to some other RSS aggregator. I’ve disagreed with G+’s “real name” policy from the start, and it’s clear that they have no intention of fixing that either; so I’m going to leave G+. Facebook, if anything, respects its users privacy even less than Google (indeed, it’s famous for that disrespect), and though it’s loosely enforced, also has a “real name” policy; so I’ll also be leaving Facebook. (As it happens, I barely use Facebook anymore anyway.) I’m looking for good replacements for Docs and Calendar, but if I can’t find any, I can survive a return to non-web-based solutions, no matter how much I’ll miss easy real-time collaborative editing.
For the time being I am retaining my Gmail account, due to the hassle of changing email addresses, but if they continue to push user-hostile policies, I’ll be looking to fully disentangle myself from the Google ecosystem.
I suppose I’ll leave the sidebar box up until Google kills the RSS feed for good.
Too Big to Judge
One of the important turning points in Frank Miller’s The Dark Knight Returns comes as a citywide power outage — and the attendant escape from prison of scores of members of the violent “Mutants” gang — threatens to plunge Gotham into anarchy. The new police commissioner, Ellen Yindel, sees Batman and Robin ride on horseback into the middle of a crowd of Mutants.
Yindel has, up to this point, been a foe of Batman’s, a by-the-book cop infuriated by Jim Gordon’s willingness to turn a blind eye to vigilantism, whose first act as commissioner is to issue a warrant for Batman’s arrest. Gordon has tried to prepare her to understand the necessity of Batman by relating a story about evidence FDR had advance warning of the attack on Pearl Harbor, but let took no action to stop it, in order to motivate the US to fight a necessary war. The idea is monstrous — but so was the Axis, and US involvement was key to the outcome of WWII. Gordon concludes, “It bounced back and forth in my head until I realized I couldn’t judge it. It was too big.”
So, then, into the middle of the crowd of Mutants escaping from the jail, Batman rides triumphantly on a giant horse, and commands all their attention with the sheer power of his will. Commissioner Yindel watches the scene with several cops by her side, and one asks whether they should arrest Batman. “No,” Yindel stammers: “he’s…too big.”
I started writing this post right after Steve Jobs died, and reactions mainly fell into two camps. Many mourned Jobs as a fallen hero, a world-changing visionary, an incalculable loss; on the other hand, many castigated the first group, decrying Jobs’s perceived megalomania and his history of not giving publicly to charities, Apple’s tight controls on its product ecosystem, and especially the terrible conditions under which Apple products (as well as many other companies’) are manufactured, at Foxconn and other Chinese suppliers.
If you think I’m leading up to comparing Steve Jobs to Batman, you’re not quite right, but you’re not quite wrong, either.
On Troy Davis, Lawrence Brewer, Capital Punishment, and — again — on Being America
Below is the text of a public post I made on Google+ last night; I wanted to put it here, as well, and to make a couple of other notes on the subject.
State-enacted killing of innocent (and not-proven-guilty) persons is a necessary, inevitable feature and consequence of a legal system which allows the death penalty. There is no such thing in the world as perfection: all systems fail sometimes, all humans are fallible. The theory, though not the implementation, of the criminal justice system we have in the United States is probably one of the most resistant to failures, but there is not and can never be a system which never fails.
Knowing that systems always fail, the only rational thing to do is to try to design them not only so that they fail as infrequently as possible, but also so that their failures are as mitigated, and do as little damage, as possible.
A system which allows execution as punishment for crimes is a system which will — not can, not could, but WILL — kill innocent people. Troy Davis is far from the first, and so long as the death penalty is legal in this country he won’t be the last.
To support the death penalty is, inescapably, to support legalized killing by the government of innocent persons. The vast majority, I am sure, of death penalty supporters think that such cases are deeply regrettable, and that efforts should be made to avoid them; but as long as the state is allowed to kill people, it will sometimes kill innocent people.
Supporting the death penalty requires either a belief against all evidence, all facts, and all reason — a willful delusion — that some human legal system could possibly be so infallible as never to put an innocent person to death; or a belief that some rate of wrongful executions of innocents is acceptable in order to kill criminals.
Either is deeply troubling, but the latter especially makes my blood run cold.
This is what we are, in the United States of America. We tell ourselves, as a society, a lot of stories about our history, about the important people in our history, about the founding values of our country, about “what it means” to be an American. Most of them are lies.
What it means to be an American is to claim to be uniquely virtuous in the world, while living atop the piled-high bones of centuries of genocide and atrocity, profiting to this day from centuries of stolen labor, claiming the mountain of bodies on which we stand and the filth-filled gully below it together constitute a level playing field. What it means to be an American is to tell other countries to respect human rights, while we tap our own citizens’ phones, kidnap and torture people on mere suspicion of having connections to “the terrorists,” and proudly murder a man whose guilt of the crime for which he dies is not proven.
We are a nation of vicious, hypocritical cowards; we should own up to it, at least.
That post discusses the inevitability of killing innocents under the legal death penalty, and the lies we tell ourselves about ourselves in the US — something I also wrote about a couple years ago, after Shepard Smith was so angry about torture that he dropped an F-bomb on-air; then, I said: “And all of [this] does count. We don’t get to pretend it didn’t happen. We don’t get to pretend someone else did it.”
But the other thing I want to say is this: Lawrence Brewer, who was one of the three men who murdered James Byrd, Jr. in 1998 merely for being Black, and who was unequivocally, confessedly, unrepentantly guilty, was also executed last night. There’s an enormous amount of doubt about Davis’s guilt; there is none at all about Brewer’s. He was proud of what he’d done.
For the state to kill him — no matter how strongly one might believe (and I do) that the world is no worse off for not having him in it anymore — was nonetheless every bit as unjust and barbaric as was Troy Davis’s execution.
The state’s power to enact and enforce laws, and to try, convict, and penalize those who break them, arises from society’s right and obligation to keep itself intact, functioning, and healthy. In principle, though frequently not in practice (see above, re: impossibility of perfection), laws represent the lines drawn by society to protect itself: what falls outside those lines is too harmful to society to be allowed. And so to keep itself healthy, a society has the right to create mechanisms to try to prevent that harm, such as imprisonment to prevent perpetrators from causing further harm; well-known penalties such that people tempted to break the law will decide the risk is too great; requirements where possible that the perpetrator(s) compensate the victim(s), and reform and rehabilitation programs to make it easy for people who’ve done harm to society to instead find ways to help it. But society only has the right to do this so long as the mechanisms it puts in place are themselves within the harm threshold.
Capital punishment by the state is, in my view, inherently as far outside the harm threshold as murder is. A murder is, by definition, a harm that cannot be compensated for: no recompense or restitution can be made for a death, because lives are not objects and do not have a price. A victim’s family might want, as the MacPhails did in the Davis case, the killer to be killed; or they might want, as the Byrds did in the Brewer case, the killer’s life to be spared. But the law should never be an instrument of personal revenge: society’s concern is protecting, preserving, and keeping itself healthy, not enacting vengeance on behalf of individuals. If someone is a continuing danger — Brewer is reported to have told a reporter the day before his death, “I have no regrets. No, I’d do it all over again, to tell you the truth.” — society is justified in keeping that individual isolated, to prevent further harm. But just as we might take prisoners of war, and hold them for the duration of the conflict, but are compelled by law and decency to treat them humanely, and forbidden to kill them, so too is it inhumane to kill a killer.
Twenty/Ten
Twenty years ago today, Pearl Jam’s debut album, Ten, was released.
Twenty years.
Ten in particular (and to a similar extent a lot of its contemporary albums, including of course Nevermind, which will turn 20 just under a month from now) defined my transition into the teenage years in ways that aren’t really easy to capture in writing.
I grew up sheltered and nerdy, surrounded by scientists, on the East coast. The frenetic energy of “Even Flow” was something I was completely unprepared for when I first heard it. To this day I’m absolutely incapable of evaluating the record* — just hearing the opening to any of its songs switches off the critical part of my brain, and plays back all my memories of being twelve years old, beginning to be capable of understanding the world, and not knowing what to do with my energy.
Really, Gearbox? Really?
[Cross-posted at Shakesville.]
I had really expected that nearly two years ago would be the last time I’d write about Duke Nukem. I’d happily put the character, the franchise, and its gleeful participation in the worst traits of gamer culture, out of my mind. Until Gearbox Software announced they had acquired the rights and that the vapor-for-fourteen-years Duke Nukem Forever would be seeing release after all. So, thanks for that, guys. That’s just swell.
Since that miserable announcement, almost like clockwork, predictably awful globs of congealed misogyny have been flung forth from Gearbox HQ, splattering all over the gaming press. They held a press event at a strip club; they flagrantly violated PAX’s longstanding “no booth babe” policy (a policy which, it seems, contrary to how it was presented, was basically voluntary all along); and most recently they announced that the multiplayer capture-the-flag mode (a de rigueur component, of course, of any multiplayer shooter) would be entitled “Capture the Babe,” and that when a player had “captured the babe,” slinging the presumably-otherwise-passive female character over his shoulder, she would occasionally “freak out,” and need to be slapped (on the ass, Gearbox hastened to clarify, not the face! So that’s OK then) to “calm her down.”
…yeah. The aim of the game mode is to 1) abduct sexually objectified “babes” who have no agency of their own, but 2) who hysterically “freak out” at being bodily lifted up and hauled around, 3) who you then physically abuse to ensure their compliance, and 4) collect them as trophies.
I was going to write at more length about this, but Gunthera1′s excellent post at The Border House pretty much covers it, so I recommend reading her if you need more background or detail.
I’ll add a couple of other notes, however. As a bit of background, Randy Pitchford from Gearbox was on the “Irrational Interviews” podcast produced by Boston-based Bioshock developers Irrational, back in February, and when asked about the challenges of marketing games, he (I’m afraid I’m paraphrasing from memory, but I don’t believe I’m misrepresenting him) explained that seeing marketing materials for a game is like “when you meet a girl (sic), and you decide in 5 seconds ‘would I do her, or not?’” It’s obviously a total shock that a fellow like that might be insensitive to concerns about sexist content in the game he’s making.
And finally, Penny Arcade — having, perhaps, after the Dickwolves debacle, decided to prove everyone wrong who ever praised them for attempting to take a thoughtful approach to game-related controversies — have joined in.* In an echo of their earlier misrepresentation of criticism of the “Sixth Slave” comic, here they misconstrue the DNF criticisms as being solely about the slap rather than about using women as trophies — literally objects — ignoring that at least within the conceptual framework of the game enemy soldiers in the Call of Duty games have agency and contend directly with the player, and slandering hundreds of thousands of soldiers as “murderers” into the bargain.
It seems like for every lovely moment like David Gaider’s eloquent rebuttal to an aggrieved “Straight Male Gamer” there’s still a half-dozen episodes which (to borrow Mr. Walker’s phrase) make my spine hurt. This is why we can’t have nice things, game industry.
Addendum: Denis Farr pointed out to me on Twitter something I’d missed: evidently the game also includes cigarette vending machines labeled “fags”. So, uh, yeah.
*For those who may not want to click through, the comic shows Tycho, in an exaggerated “moral scold” posture, wagging his finger at Gabe and declaiming, “Did you know there’s a mode in Duke Nukem where you slap a woman’s bottom?” In the second panel, Gabe, looking bored, responds, “Did you know there’s a mode in Call of Duty where you murder, like, a million people?” as Tycho appears taken aback. In the third panel, Gabe continues, “It’s called Call of Duty.”
Response to Randy Milholland
Randy Milholland, a friend of mine and the author and artist of Something*Positive, asked me today,
Honest question for you: how come you’re bothered by the Penny Arcade stuff but the Redneck Tree never bothered you?
And that’s a fair question. I was going to respond in a series of twits, but 140-character bursts become unwieldy when you need more than a couple of them, so instead I’m writing this post. I don’t want to make Randy wait too long for me to answer him, though, so this is basically going to be a listing of the things I was going to say over Twitter, rather than a more carefully structured post.
Herewith:
First, the Redneck Tree was years ago (almost 9 years, now that I look it up), and my views have changed since then (I like to think they’re better now).
Second, I actually was somewhat uncomfortable with it — just not enough to say anything at the time. If it were a new SP strip, I most likely would speak up. I haven’t gone back to bring it up both because I hadn’t really thought about it in a while, and because I didn’t think it’d be productive to.
Third, Randy’s not running a convention attended by tens of thousands of people, let alone threatening to blacklist critics from that convention.
Fourth, the original Dickwolves strip is less an issue than their response, which was to lie about the criticisms, attack the critics, double down on the problematic content, and insist that they shouldn’t be held responsible for things they did and said. Randy didn’t do any of that (though I don’t recall any criticism of the Redneck Tree anyway — there may well have been some, but I don’t think I saw it).
Fifth, Randy’s never positioned himself as representative of a whole subculture; Gabe likes to act as though no “real” gamers or PA fans have a problem with what they did — see Kirby Bits’s post, where she discusses his use of “some people” vs. “you” — when the fact is that the criticisms are coming mainly from longtime PA readers. The PA response has essentially been to assert the prerogative to define who is and who isn’t a “real gamer” according to whether a person doesn’t or does, respectively, have a problem with the Dickwolves strip and their subsequent actions. That is, effectively, they assert the prerogative to define gamer culture as a subset of rape culture. As a gamer who opposes rape culture, that makes me really angry.
Finally, as I said, Randy’s my friend. I don’t want to have a fight with him, or seem like I’m attacking him, so although there are a lot of things to criticize about the Redneck Tree stuff, if I were going to present that criticism I’d want to be fairly careful how I went about it. I’ll admit, I don’t really care very much whether things I say regarding the Dickwolves mess hurt Mike or Jerry’s feelings, so long as I’m confident I’m not saying things that aren’t true.
So that’s my response, and I apologize, Randy, for the delay in posting it.
