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On Adria Richards, PyCon, and SendGrid
As many people are already aware, a woman named Adria Richards, who worked at a company called SendGrid, was fired yesterday. Both Richards personally, and SendGrid as a company, have been under attack by individuals, and by Anonymous. These attacks are “retaliation” for the firing of a developer at Play Haven, by Play Haven, after that developer was ejected from the PyCon conference taken aside and spoken with by PyCon staff (Update: the accounts I initially read said he’d been removed from the conference, but that was evidently not the case. My apologies for the misinformation.) following Richards’ reporting to the conference that he was making inappropriate jokes in the audience of a talk.
A lot of virtual ink has been spilled already on this topic, and as a cisgender, hetero white man, whether or not my understanding or ideas are correct, my voice is not among the ones that need to be heard most. (This is also a big part of why I haven’t been blogging nearly as frequently as I used to.) That said, I wanted to list a few links covering the story-so-far, as best I’m aware of it, and make a few short remarks on the matter.
First, Richards’ own account of the incident at PyCon.
Next, a Venture Beat article discussing the incident and some of the fallout, including DDoS attacks against SendGrid.
Here’s the Facebook post where SendGrid announces firing Richards.
This post by Amanda Blum has been getting a lot of circulation (perhaps because, I uncharitably speculate, Blum leads with “I don’t like Adria Richards,” imputes to Richards a history of being “unreasonable”, and insists “This wasn’t about feminism, and she shouldn’t be allowed to sit her perch on the issue.” and “Adria reinforced the idea of us as threats to men, as unreasonable, as hard to work with… as bitches.”). I think there’s a lot wrong with it.
Here’s a further post on SendGrid’s blog about Richards’ firing. Interestingly, they make the same mistake I did yesterday: they interpreted a proposed change to the PyCon code of conduct as a confirmed change intended to prohibit public discussion, like that Richards engaged in, of harassment incidents. My friend @quarteringsea, however, pointed out to me that PyCon say the proposed change (under considerable discussion on their GitHub repository) was intended to target the kind of doxxing and attacks Richards has been subjected to, rather than her initial report:
@q0rt fwiw, pycon has yanked the language you quoted and is rewording it – they're saying the shaming they were referring to was the doxxing—
saudade (@quarteringsea) March 22, 2013
@Tesseraction @akacrispy Nope, currently discussing changes because community members asked for it, because of doxxing—
(@pycon) March 22, 2013
(Further update: it is actually now completely unclear to me which behavior the change is meant to address, so I’m cautiously holding out hope, but PyCon really needs to do a better job clarifying the situation. A Code of Conduct should be unambiguous.)
Finally, Melissa McEwan has an excellent response at Shakesville to some of the most common criticisms of Richards’ actions; and my friend Courtney Stanton has a thoroughly documented piece at BuzzFeed linking these incidents to the whole disgusting history of sexism and harassment in the tech and gaming worlds.
Here’s what I want to say, and it’s almost certainly redundant with some of what I’ve linked above, but the right way to articulate what bothered me most about the common insistence that “she should have just asked them to stop” instead of publicizing the photo: There is no fucking reason the onus should have been on Richards to politely ask the men to stop. She had a right to expect professional behavior, and moreover the odds of a man responding constructively when confronted by a woman — especially a woman of color — over sexist behavior are, in our society in general and in the male-dominated, “proudly-politically-incorrect” tech world in particular, extremely low.
Maybe the persons in question would have responded calmly, apologized, and improved their behavior in the future, but anyone who knows anything about how women who complain are treated in male-dominated fields (allow me to again recommend Stanton’s BuzzFeed post above) knows that, without already knowing them personally, there is no reason to assume they would. The odds are much, much stronger that they’d be defensive, dismissive, passive-aggressive, or just plain aggressive, and quite possibly escalate their inappropriate behavior — and that they’d feel themselves perfectly justified in doing so, that no one around them would step in, and they’d later deny having done anything wrong. (For an excellent account of how this sort of thing often works, I recommend my friend Maddy Myers’ writing on the fighting game community.)
“In an ideal world,” as the device goes, would it likely be preferable for a person witnessing inappropriate behavior to try asking those responsible to stop before taking any other action? Well, in an ideal world, no one would be behaving inappropriately in a professional setting in the first place; but let’s set that aside and stipulate that yes, if you have a reasonable expectation that a polite admonishment and request will be effective in both stopping the current problem and reducing future problems, without compromising your safety, that’s the fastest, lowest-friction, best response. We do not live in a world where women, especially in male-dominated spaces, can reasonably have that expectation. Keeping it private doesn’t necessarily result in any less harassment, but making it public does make it harder for everyone else to deny it’s happening.
A final note: As my friend @lastnora pointed out, the “don’t publicly shame people, that hurts the community, let’s just deal with it internally” logic being deployed in a lot of responses to this incident is precisely the logic of abusers. Don’t make the family look bad, don’t make the church look bad, don’t make the [whatever group] look bad — but a group that protects hostile or abusive behavior is bad, and to try to keep it looking good is deeply dishonest. Nora’s tweets, referring to the proposed PyCon Code of Conduct language:
So now @pycon values "strong community" over women (or people!) who feel uncomfortable speaking up how they can.—
Cheese Princess (@lastnora) March 21, 2013
Because, let's be clear, @pycon's language is exactly what we are told over and over and over to shut up about predators and harassers.—
Cheese Princess (@lastnora) March 21, 2013
The tired message: "a strong community [of mostly white cis dudes]" matters more than speaking up about bad behavior. Thanks @pycon.—
Cheese Princess (@lastnora) March 21, 2013
Oh look, it’s time to talk about gamer culture and rape culture again.
I guess I don’t need to elaborate here on how I feel these days about Penny Arcade and their bicoastal, twice-yearly paean to conspicuous consumption, PAX Prime/PAX East. They represent some of the worst of gamer culture, they gleefully profit from misogyny and rape jokes, and their convention (increasingly, it seems) disregards its own “no booth babes” rule, making women feel less welcome and encouraging (presumed male) attendees to see all women, booth babe, cosplayer, developer, PR, or “regular” attendee, as sexualized objects there for men’s pleasure.
It’s distressing, then, but hardly surprising to hear that, at a party thrown by Mojang’s Markus “Notch” Persson, noted fedora enthusiast, indie-game-scene darling, and creator of the wildly successful Minecraft, a female game blogger seeking some relative solitude in a corner was accosted, harassed, and sexually assaulted by a male party-goer. Understandably upset, she fled the party, and when her friends sought out security, they were greeted with shrugs.
Some salient points:
- The party was paid for by Persson himself, not by Mojang. It’s not entirely clear to what extent he organized it, and to what extent the party venue handled those details.
- The party took place during PAX Prime, but was not an official PAX event, nor was it at the PAX venue. However, as it was a party thrown during PAX by a video game celebrity; it’s reasonable to assume that the majority of attendees were PAX-goers.
- A notable exception: some attendees, distinguished (according to Ky, the blogger who was assaulted) by red wristbands, were women hired from a modeling agency.
- Lydia Winters, Minecraft’s “Director of Fun” commented on Ky’s blog post clarifying that Persson, not Mojang, had thrown the party and that the models were hired by “the production company” to “have more girls there to up the girl to guy ratio. It’s a pretty typical club procedure.” (Winters confirmed via twitter that it was in fact her who posted that comment.)
- It’s not clear, then whether hiring the models was in fact Persson’s idea, or whether he knew about/approved it. (One would imagine that, if planning were left to the venue or some other third party, given that Persson was paying, he’d at least have been asked to sign off on the expenses.)
- Persson himself, about three hours ago, tweeted:
RT @notch: Some asshole did something totally unacceptable at my party, and a security guard shrugged it off. Very upset. It's being dug ...
—
Corvus Elrod (@CorvusE) September 05, 2012 - In an update at the top of her post, Ky emphasizes that she doesn’t feel PAX or Mojang is responsible in any way for what happened, and that in her view “The ONLY person who should be held accountable for what happened is the asshole himself.” She also states, “Also this post isn’t about nerd or gamer culture or blaming those cultures at all, this could happen in any community, at any party, to anyone.”
There are a few points I want to make about this.
[Author's note: I added a few sentences and split the next paragraph into two, because I wasn't entirely comfortable with its original tone.]
Perhaps predictably, I disagree with Ky that this has nothing to do with PAX or with nerd/gamer culture. She is obviously the final authority on her own experience, and just as obviously the man who attacked her is the only one who bears direct (let alone legal) responsibility for that crime. But from my perspective, one shouldn’t be too quick to discount cultural and environmental factors that make predators feel they’re free to operate in a given situation — and that make bystanders more likely to shrug, to see the warning signs of predatory behavior as “normal”.
It’s certainly true that things like this can and do happen “in any community, at any party, to anyone” — rape culture is endemic, and no subcultural niche is entirely free of it. However, gamer culture — fueled by Nice Guy (often shading into MRA) bitterness over high-school bullying and lack of “success” with girls (an historical injustice elevated to mythic proportions in nerdism) — clings to especially overt misogyny and objectification. One need only look at the vitriolic response to Anita Sarkeesian‘s proposed (now underway) “Tropes vs. Women in Video Games” video series, the myriad examples at Fat, Ugly, or Slutty?, or of course the Dickwolves debacle, to see this in action.
PAX encourages and revels in these attitudes — reflecting the views (so far as one can surmise from their actions) of its founders and their core fanbase — but it certainly doesn’t start with PAX, or with Penny Arcade. Society’s misogyny has always been an element of nerd culture, and nerd culture’s tendency to be self-referential, insular, and distrustful of “outsiders”, makes it self-reinforcing. Critics, whether from without or within the subculture, are almost invariably dismissed out-of-hand as “not understanding”, not being “real gamers”. And people growing up in gamer culture — especially young men — have spent a decade, or two, or three, absorbing these attitudes with very little real challenge to them.
So inasmuch as gamer culture is tainted by rape culture, and PAX is one of the purer expressions of contemporary gamer culture, yes, this is about PAX. This is about the kinds of people who felt welcome at PAX, and what they thought they could get away with. It’s about the constant presence of “booth babes” at gaming conventions, and the still abysmal representation of women in mainstream games. It’s about the kind of people who think it’s reasonable to “up the girl to guy ratio” by hiring models to attend a party, because they think their (presumed male, presumed heterosexual) attendees neither possess nor need to be encouraged to develop any social skills, and thus are and will remain repulsive to women not paid to tolerate them. (There are, of course, far too many problems with this to unpack in a single blog post.) And it’s about what all this, taken together, in constant dosage over many years, teaches people who didn’t even notice they were being instructed: women are decorative objects, there for men’s enjoyment; they have no significant interests of their own; they are not skilled; they are not peers; if they are not attractive to men they are failures; they are merely things for men to desire and despise. (If you think I’m overstating, now would be a good time to go look again at those links a couple paragraphs up.)
Now, almost everyone — even in the comments section of her blog post, a rarity here on the interwebs — has reacted to Ky’s story with horror and disgust. But almost everyone (including Ky herself) has directed that horror and disgust solely at the individual assailant. It’s easy in this case, because “grabbing a stranger’s hand and putting it on your penis” is behavior (in point of fact, a crime) even most MRAs will recognize as beyond the pale. Oh, that one guy did something really unacceptable! He’s terrible, nothing more to see here. But given what we know about sexual harassment and assault, it’s highly likely that he harassed more than one person that night, and furthermore that he wasn’t the only one who did. How many of the models paid to be there put up with harassment and perhaps assault? How many women party-goers were harassed by sexist nerds who thought harassing the models was “part of their job” (nope!) and extrapolated from there that it was an acceptable way to behave toward any women at that party (again, nope!)? Rape culture teaches men that they’re entitled to sexual gratification from women, whether visual, verbal, or physical; hiring models to “mingle” with partygoers declares the same thing explicitly.
Ky’s assailant is the only case from that party, that we know of, where someone decided he was entitled not only to sexual gratification but to enforce his claim to that gratification with violence — and make no mistake, all sexual assault is violence — and that makes him a relatively egregious example. But that doesn’t make him an isolated, unconnected, free-floating Bad Person whose worldview, impulses, and actions come from nowhere and cannot be interrogated. His attitudes came from somewhere, and for every person like him who physically sexually assaults someone, there are dozens or hundreds who hold basically the same views, absorbed from basically the same sources, who “only” harass and intimidate and make gamer culture hostile to everyone who isn’t heterosexual, cisgender, white, able-bodied, and male.
Finally, here’s the kicker. If past incidents in gamer culture are any indicator (Dickwolves, Fat Princess, Duke Nukem Forever, Resident Evil 5, the Borderlands 2 “Girlfriend Mode” controversy, and countless others) there will be no lasting consequences. A few more people will be alienated from gamer culture, but the majority of gamers will brush it off, and continue to support the institutions that promote these attitudes. The gaming press — even the smart, progressive gaming press — will write about Penny Arcade and PAX and Gearbox and Mojang to talk about their press releases and upcoming games, and will not mention the kinds of things that happen under their various auspices. No lasting opprobrium will attach to any of their names, and the culture will not change. People, even smart, thoughtful, progressive people who understand rape culture and how it works, and work tirelessly to break down race, gender, and sexuality barriers in gamer culture, will keep attending PAX and buying games produced by developers with toxic, misogynist studio cultures. The overwhelming sense will be that yeah, that stuff was bad, but that’s all in the past. Like the security guard in Ky’s story: “Okay? What do you expect me to do?”
That seems like a harsh way to close, but I don’t know what else to say. A lot of people have been patient and polite about this for a great many years, and the results have been rather underwhelming. Nerd culture resists change, and perceives efforts to bring change as attacks, no matter how moderate, no matter how careful the phrasing. I think the best hope is to work to make explicit what it is the pillars of the subculture support: to label their behavior indelibly as sexism, and to finally attach some modicum of shame to behaviors that should always have been seen as shameful. Challenge harmful structures, don’t support them. Don’t let praise for misogynist companies and institutions go unquestioned. make all but the most committedly sexist nerds uncomfortable voicing their boy’s-club attitudes, and make it socially unacceptable for the majority to associate with the hardcore misogynists.
Update: Now cross-posted at Shakesville and The Border House!
Really, Gearbox? Really?
[Cross-posted at Shakesville.]
I had really expected that nearly two years ago would be the last time I’d write about Duke Nukem. I’d happily put the character, the franchise, and its gleeful participation in the worst traits of gamer culture, out of my mind. Until Gearbox Software announced they had acquired the rights and that the vapor-for-fourteen-years Duke Nukem Forever would be seeing release after all. So, thanks for that, guys. That’s just swell.
Since that miserable announcement, almost like clockwork, predictably awful globs of congealed misogyny have been flung forth from Gearbox HQ, splattering all over the gaming press. They held a press event at a strip club; they flagrantly violated PAX’s longstanding “no booth babe” policy (a policy which, it seems, contrary to how it was presented, was basically voluntary all along); and most recently they announced that the multiplayer capture-the-flag mode (a de rigueur component, of course, of any multiplayer shooter) would be entitled “Capture the Babe,” and that when a player had “captured the babe,” slinging the presumably-otherwise-passive female character over his shoulder, she would occasionally “freak out,” and need to be slapped (on the ass, Gearbox hastened to clarify, not the face! So that’s OK then) to “calm her down.”
…yeah. The aim of the game mode is to 1) abduct sexually objectified “babes” who have no agency of their own, but 2) who hysterically “freak out” at being bodily lifted up and hauled around, 3) who you then physically abuse to ensure their compliance, and 4) collect them as trophies.
I was going to write at more length about this, but Gunthera1′s excellent post at The Border House pretty much covers it, so I recommend reading her if you need more background or detail.
I’ll add a couple of other notes, however. As a bit of background, Randy Pitchford from Gearbox was on the “Irrational Interviews” podcast produced by Boston-based Bioshock developers Irrational, back in February, and when asked about the challenges of marketing games, he (I’m afraid I’m paraphrasing from memory, but I don’t believe I’m misrepresenting him) explained that seeing marketing materials for a game is like “when you meet a girl (sic), and you decide in 5 seconds ‘would I do her, or not?’” It’s obviously a total shock that a fellow like that might be insensitive to concerns about sexist content in the game he’s making.
And finally, Penny Arcade — having, perhaps, after the Dickwolves debacle, decided to prove everyone wrong who ever praised them for attempting to take a thoughtful approach to game-related controversies — have joined in.* In an echo of their earlier misrepresentation of criticism of the “Sixth Slave” comic, here they misconstrue the DNF criticisms as being solely about the slap rather than about using women as trophies — literally objects — ignoring that at least within the conceptual framework of the game enemy soldiers in the Call of Duty games have agency and contend directly with the player, and slandering hundreds of thousands of soldiers as “murderers” into the bargain.
It seems like for every lovely moment like David Gaider’s eloquent rebuttal to an aggrieved “Straight Male Gamer” there’s still a half-dozen episodes which (to borrow Mr. Walker’s phrase) make my spine hurt. This is why we can’t have nice things, game industry.
Addendum: Denis Farr pointed out to me on Twitter something I’d missed: evidently the game also includes cigarette vending machines labeled “fags”. So, uh, yeah.
*For those who may not want to click through, the comic shows Tycho, in an exaggerated “moral scold” posture, wagging his finger at Gabe and declaiming, “Did you know there’s a mode in Duke Nukem where you slap a woman’s bottom?” In the second panel, Gabe, looking bored, responds, “Did you know there’s a mode in Call of Duty where you murder, like, a million people?” as Tycho appears taken aback. In the third panel, Gabe continues, “It’s called Call of Duty.”
Response to Randy Milholland
Randy Milholland, a friend of mine and the author and artist of Something*Positive, asked me today,
Honest question for you: how come you’re bothered by the Penny Arcade stuff but the Redneck Tree never bothered you?
And that’s a fair question. I was going to respond in a series of twits, but 140-character bursts become unwieldy when you need more than a couple of them, so instead I’m writing this post. I don’t want to make Randy wait too long for me to answer him, though, so this is basically going to be a listing of the things I was going to say over Twitter, rather than a more carefully structured post.
Herewith:
First, the Redneck Tree was years ago (almost 9 years, now that I look it up), and my views have changed since then (I like to think they’re better now).
Second, I actually was somewhat uncomfortable with it — just not enough to say anything at the time. If it were a new SP strip, I most likely would speak up. I haven’t gone back to bring it up both because I hadn’t really thought about it in a while, and because I didn’t think it’d be productive to.
Third, Randy’s not running a convention attended by tens of thousands of people, let alone threatening to blacklist critics from that convention.
Fourth, the original Dickwolves strip is less an issue than their response, which was to lie about the criticisms, attack the critics, double down on the problematic content, and insist that they shouldn’t be held responsible for things they did and said. Randy didn’t do any of that (though I don’t recall any criticism of the Redneck Tree anyway — there may well have been some, but I don’t think I saw it).
Fifth, Randy’s never positioned himself as representative of a whole subculture; Gabe likes to act as though no “real” gamers or PA fans have a problem with what they did — see Kirby Bits’s post, where she discusses his use of “some people” vs. “you” — when the fact is that the criticisms are coming mainly from longtime PA readers. The PA response has essentially been to assert the prerogative to define who is and who isn’t a “real gamer” according to whether a person doesn’t or does, respectively, have a problem with the Dickwolves strip and their subsequent actions. That is, effectively, they assert the prerogative to define gamer culture as a subset of rape culture. As a gamer who opposes rape culture, that makes me really angry.
Finally, as I said, Randy’s my friend. I don’t want to have a fight with him, or seem like I’m attacking him, so although there are a lot of things to criticize about the Redneck Tree stuff, if I were going to present that criticism I’d want to be fairly careful how I went about it. I’ll admit, I don’t really care very much whether things I say regarding the Dickwolves mess hurt Mike or Jerry’s feelings, so long as I’m confident I’m not saying things that aren’t true.
So that’s my response, and I apologize, Randy, for the delay in posting it.
Well, I Guess That Resolves Things
Again, probably reading Kirby Bits’s post is the best place to start; I only have my own commentary to add on a couple of points.
One is that Krahulik has been out front, and taking most of the heat, on this issue. That’s probably by design; he’s always seemed more comfortable with confrontation than Holkins. And it’s left room for people (including me — I have certainly always preferred to think that he was in general a more thoughtful an empathetic person than Krahulik) to fill in the gaps with their own assumptions about where he stands on the issue. I think at this point, though, Krahulik’s behavior has become hostile enough toward rape survivors that Holkins’s apparent neutrality begins to look like tacit approval, or at best cowardice. Jerry, if you happen to read this, this isn’t actually a complicated question. You can just speak up. Are you for, or against, mocking the suffering of rape survivors? Having a voice other than Mike’s speaking for Penny Arcade, at this point, would probably be a good idea.
The other point, which Kirby Bits doesn’t directly address, is the dig in this section:
I’ve gotten a couple messages from people saying they are “conflicted” about coming to PAX. My response to them is: don’t come. Just don’t do it. In fact give me your name and I’ll refund your money if you already bought a ticket. I’ll even put you on a list so that if, in a moment of weakness you try to by a ticket we can cancel the order. (emphasis added)
Sure enough, Krahulik threatened to blacklist anyone so upset or angered by his mockery of rape survivors that they weren’t sure they’d feel comfortable attending PAX.
Guess I’m not so conflicted anymore. It’s a shame — as I mentioned in my last post, I really enjoyed going to PAX East last year, and I think that the work Child’s Play does is really valuable. But even if I’d still have a good time — which I very well might — if I went to PAX East this year, PAX attendance numbers (among many other factors, obviously) affect Penny Arcade’s clout in the video game industry. So my having fun would go hand in hand with helping to boost Krahulik and Holkins’s profile, driving more advertising dollars to their site, and increasing their legitimacy as representatives of video game culture. I’m not willing to contribute to Penny Arcade’s push to define gamer culture as hostile to everyone but heterosexual, white, cisgendered men. So whether or not Mike has actually put my name on the auto-cancel list at Penny Arcade Expo HQ, I won’t be going to PAX this year.
Child’s Play is a somewhat trickier issue. I worry that on the one hand, if people stop giving to Child’s Play over its association with Penny Arcade, Krahulik and Holkins will yell “look, they’ve got a vendetta against us and they don’t care if they hurt sick kids!”; but that on the other hand, if people don’t stop giving to Child’s Play over this, they’ll point to those numbers as evidence that they’re Good People, and so all the mean things those Nasty Internet Feminists said about them must be false. I think that I’ll continue to give to Child’s Play, myself, because ultimately it’s only an aggregator — the gifts are still picked from wish lists put up by the hospitals, and still go directly to the hospitals. And because even if Gabe and Tycho don’t, people like this woman deserve to be honored.
Et In Penny-Arcadia Ego
I was very happy to be able to attend PAX East in Boston this past weekend. I had a great time, despite missing Wil Wheaton’s keynote and some of the panels I hoped to see. Penny Arcade is a remarkable phenomenon, and one I don’t think could have been possible at any historical moment other than this, or more precisely other than 1998 to 2003: that first half-decade in which, with a combination of timing, talent and luck, Jerry “Tycho” Holkins and Mike “Gabe” Krahulik turned a hobby webcomic into a successful business venture and into a focal point for the nascent gaming community — until it had reached a sort of critical mass, and Gabe and Tycho were able to use it as a springboard for additional projects. In 2003, they launched the Child’s Play charity, which to date has provided nearly $7 million worth of toys, books, movies and of course video games to children’s hospitals around the country; and a year later, when it was announced that E3 would no longer be open to the public, they decided to launch their own convention, the Penny Arcade Expo. In 2005, after noted anti-video-game crackpot and public nuisance Jack Thompson (this was back before he was disbarred) offered $10,000 to a charity to be chosen by the head of the ESA, and reneged, claiming it was “satire,” Gabe and Tycho gave the $10,000 in his name.
What I’m saying is, they’ve built a hell of a thing, and they’ve done some real good in the world, in the process of doing it. They have managed to become sort of a nucleus around which gamer culture, or at least a subculture of it, is starting to coalesce. The first PAX, in 2004, had some 3300 attendees; PAX 2009 was over 60,000, and it’s my understanding that this first east-coast incarnation of the convention was of a similar size. Watch Wheaton’s keynote, and the sense of love for and pride in gamer culture is palpable; watch exchanges like these two (from just a single panel I happened to attend) and also easy to understand.
Dr. Margo Seltzer [Ada Lovelace Day]
Last year I didn’t have a post idea for Ada Lovelace Day, so I just put up a small link roundup. I wanted to do a little better than that, this year.
Dr. Margo Seltzer‘s [Wikipedia entry, personal website] is not necessarily a well-known name in most computer science circles — I know I hadn’t heard of her until late 2007, when she encouraged my partner to come to the Harvard PhD program as her advisee — but her influence in the field is significant. She was an original codeveloper of Berkeley DB, the ubiquitous embedded database, and cofounder and CTO of Sleepycat Software, the company formed to provide commercial support for BDB in 1996. (Sleepycat and BDB were acquired by Oracle in 2006, and BDB remains available under either a commercial or an open-source license.)
Seltzer also helped break ground at Harvard — her undergraduate alma mater — for gender equality in the sciences, beginning as an associate professor a year after receiving her PhD at UC Berkeley, and winning tenure in 2000. She conducts systems research, serves as Vice President on the USENIX Board of Directors, and works to encourage more women to study computer science. On a personal note, as I mentioned, she is my partner’s PhD advisor, and has been incredibly helpful and supportive both with courses and research, and with various personal, family and health related issues my partner has had to deal with in the past couple years.
See also:
- Wikipedia’s listing of women in computer science
- The Border House
- Geek Feminism
- Adafruit is doing 24 posts, one every hour! (And a 10% off sale on their awesome kits.)
- The Hathor Legacy
- Twenty-Something Science
I Don’t Care If You’re Offended
Updated below to address a criticism.
A little while ago, I got into an argument with a friend. In the course of objecting to a joke that disparaged women, I said something snide about religion (in this particular case the religion in question was Christianity, but it was a remark about religion in general). My friend asked whether a Christian might not be just as offended by what I’d said, as a feminist1 would be by the sexist joke. I pointed out that our society privileges Christianity and accords more power and respect to Christians, while it marginalizes women and feminism, and seeks to prevent their access to power, so the ceteris isn’t paribus, but he insisted that how offended someone is, is something that’s determined solely by that person and how they feel about what was said, and doesn’t get scaled according to the person’s social status. My position, he argued, was really that I just cared less whether certain groups were offended, than I did about others.
It was an interesting discussion, and it led me to conclude this:
I actually don’t care whether anyone is offended2. Offense is a vague, amorphous concept, and it is completely subjective, as my friend pointed out. Anyone can claim to be deeply, mortally offended by anything, and it may very well be true; even if it’s not, there’s no way to dispute it. “You don’t really feel what you claim you feel,” is a line of argumentation that doesn’t get anyone anywhere.
What I care about is harm. What I ultimately said in this other argument was:
The problem with sexist, racist, homophobic, transphobic, classist, ableist, etc., remarks and “jokes” is not that they’re offensive, but that by relying for their meaning on harmful cultural narratives about privileged and marginalized groups they reinforce those narratives, and the stronger those narratives are, the stronger the implicit biases with which people are indoctrinated are. That’s real harm, not just “offense.”
Now, I think many people who write about and try to fight structural bias are just accustomed to using “offensive” as something of a shorthand for this notion of harmful-because-it-reinforces-pernicious-memes; I know I generally have. But offense is only defined in terms of how the offended person feels, which means it’s an insufficient concept. It actually obscures the real problem. As my friend argued, a Christian may be very genuinely offended if an atheist mocks one tenet or another of their religion, and there’s no way to say that that feeling of offense is less real or less valid than any other. And to mock another person is certainly not a nice thing — or more to the point, not a kind thing — to do, so one can argue that the atheist shouldn’t do it for that reason. People are unkind to each other all the time, however, and it doesn’t always do the same degree of harm. If I make a snide joke which hinges on the scientific impossibility of a dead person returning to life after three days, I don’t cause significant harm. There is not a widespread perception in US society that people who do believe such an event happened once, a couple thousand years ago, are so out of touch with reality that they should never be taken seriously, or should be kept away from positions of power, or are automatically stupid; there is not a long history of atheists oppressing Christians and denying them their basic human rights3.
Mocking the powerful and privileged for those characteristics society arbitrarily uses as a basis for according that power and privilege reverses, rather than participating in and reinforcing, the cultural narrative that justifies their privilege (and that in so doing necessarily justifies the marginalization and oppression of the powerless and unprivileged). Mocking the powerless and unprivileged for those characteristics society arbitrarily uses as a basis for their marginalization does participate in and reinforce the narratives that justify that marginalization.
These things build up. Over a lifetime, they build up a great deal: these usually-unspoken cultural narratives are precisely the stuff of implicit bias, and we’re soaking in them. It’s a mistake to object to them as merely “offensive” — tacitly accepting that the inherently subjective idea of offense is of primary importance, which enables the privileged in claiming, confident it can’t be disproved or even argued against, that they’re “offended” by challenges to their privilege: or as Fred Clark has it, empowers the cult of offendedness — instead of pointing out that they do real harm. They offend too, to be sure; and it’s unkind to offend on purpose, or to fail to apologize for giving offense. But the much greater harm lies in strengthening, even though it’s only a little bit at a time, the negative stories about marginalized groups that are woven into our society, both in the minds of the privileged, and of the marginalized people themselves.
That’s what I care about.
1 I’m reporting this more or less as he argued it — I remain opposed to the use of terms like “feminist” as nouns.
2 This is not strictly true, of course. All other things being equal, I prefer for people not to offend each other; and I especially prefer that no one offend me or people I care about. Not saying or doing offensive things is a reasonably worthwhile goal, as is pointing out when others say or do offensive things and asking them not to. But prevention and mitigation of harm should always take priority over concern about offense.
3 [Update 2010-01-19]: colormonochrome correctly noted that there is a significant history of oppression against Christians, for example from (speaking very roughly and varying in different parts of the world) about two thousand years ago to, say [note that I am not a historian by trade!] 500-1000 years ago in most of Europe, more recently in some places, and ongoing in others, and I’m sorry that I essentially disregarded that. However, given that in my specific examples I’m talking primarily about US society, I believe my claims hold up in that context. Christians have never been a persecuted or marginalized group in the United States, especially not at the hands of atheists.