Day: Wednesday, 31st March, 2010

Thoughts on Gamer Culture, Rape Culture, and CNN

Melissa McEwan has generously given me space for another guest post at Shakesville.  Here’s the intro:

[Trigger warning for discussion of video games which simulate rape and violence.]

I’ve got video games on my mind lately — as some of you have probably seen me talking about in comments, I was at the Penny Arcade Expo in Boston this past weekend — and I just wrote a mostly-positive post with some criticism and a dubiously clever pun for the title over at my blog, about gamer culture in general and one panel at the Expo in particular.

This post is much less positive, and I’m also much less certain, ultimately, what should be done to try to fix the problems I’m talking about.

Many of y’all probably remember previous discussion, both here (Rape For Sale, Looking for Rape Products? Try Amazon., From the Mailbag for 2009-08-17) and at many other blogs over the past several years, of a Japanese computer game called RapeLay, the genre of hentai (lit. “pervert”/”perverted”) games, and the subgenre of rape-focused hentai games to which it belongs.

CNN’s Connect the World program has now run a story on the game, and its continuing availability through illicit channels despite its having been pulled from production and removed from retail…

Et In Penny-Arcadia Ego

I was very happy to be able to attend PAX East in Boston this past weekend. I had a great time, despite missing Wil Wheaton’s keynote and some of the panels I hoped to see. Penny Arcade is a remarkable phenomenon, and one I don’t think could have been possible at any historical moment other than this, or more precisely other than 1998 to 2003: that first half-decade in which, with a combination of timing, talent and luck, Jerry “Tycho” Holkins and Mike “Gabe” Krahulik turned a hobby webcomic into a successful business venture and into a focal point for the nascent gaming community — until it had reached a sort of critical mass, and Gabe and Tycho were able to use it as a springboard for additional projects.  In 2003, they launched the Child’s Play charity, which to date has provided nearly $7 million worth of toys, books, movies and of course video games to children’s hospitals around the country; and a year later, when it was announced that E3 would no longer be open to the public, they decided to launch their own convention, the Penny Arcade Expo.  In 2005, after noted anti-video-game crackpot and public nuisance Jack Thompson (this was back before he was disbarred) offered $10,000 to a charity to be chosen by the head of the ESA, and reneged, claiming it was “satire,” Gabe and Tycho gave the $10,000 in his name.

What I’m saying is, they’ve built a hell of a thing, and they’ve done some real good in the world, in the process of doing it.  They have managed to become sort of a nucleus around which gamer culture, or at least a subculture of it, is starting to coalesce.  The first PAX, in 2004, had some 3300 attendees; PAX 2009 was over 60,000, and it’s my understanding that this first east-coast incarnation of the convention was of a similar size.  Watch Wheaton’s keynote, and the sense of love for and pride in gamer culture is palpable; watch exchanges like these two (from just a single panel I happened to attend) and also easy to understand.

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